Mock front cover of autoscroll anthology for the iphone, even though I did upload one for the 360 (which was the intended platform) since I redid it for the iphone/ios I saw it fitting that it should have a cover to go with this.
Even though ios is a purely digital transaction medium..hm.
Trichromatic logo! Yup, it sure is. What does Trichromatic mean? It’s derived from Trichromacy, it’s how the human eye depicts colours. It defines colour from three colour receptors, one being sensitive to red, one to green and one to blue. Combining these colours is how the human perceives colours. Pretty interesting stuffs.
Or that’s what I remember of it. I’m probably speaking in very basic layman terms…but oh well.
A mock up of what the case would look like if Autoscroll Anthology was released on the 360, which is weird because at the most I could see a small xbla release and then I’ve designed it around iOs/android. But still, I ‘ll probably be able to make use of it somehow. Also features the logo I created for my mock design team “Trichromatic”. Probably upload it later for crispyness.
A 300dpi version with fantomenk title and shrurikens
Fantoman! I’ve been a fan of Fantomenk for a while, and with his recent video it inspired me to draw some Megaman 1 and 2 inspired art. I think it came out alright.
Some vector art of a character called Sal from mythfists. A bit slow but has a huge heart and appetite, and I always imagine him having the voice ofBrad Garrett (Robert from Everybody loves Raymond). Hope the transparency comes out alright…
Some more vector art, these were drawn over an array of pre-existing nintendo art and I make no claim that these are original sketches. These were cobbled together characters I made for a concept entitled “Paper Luigi Outlaws”, a kind of inclusion to the Paper Mario series, bar it would be set around Luigi entering alternate dimensions of the mushroom Kingdom.
From that I created a Toad’s Angels biker Toad, a samurai blooper and a sniper shy guy. Mimicking the Paper Mario style was fun.
Some line work and colouring I did for a game I worked on as a team in my second year of university, entitled “Fairy Tale Fusion”, the gist being you’d control Paige and go through worlds where different fairy tales mere merged, or fused (hohoho), together and you had to beat the level and separate them. At the end you’d get the bosses power, so kind of megamany/kirby-esque.
I repeat though, I did not draw these, just did the vector line work and colouring/shading. All original sketches belong to Christopher Andrew O’Boyle.